EVE Web Edition now free!
I have decided to release the current version of EVE WE for free. Although
I do obtain a small income from regular sales of EVE WE, I decided that
I wish to contribute more to promoting SVG. Hence now there is no charge.
The payment button is still there, in case you are inspired to make a donation
:-).
To download EVE WE, go here:
Note that only the current version is free and I reserve the right to reintroduce
a fee for a future version. All rights of the free version remain with
me, Barry Kauler.
EVE Web Edition is an enhanced version of EVE, for those who create
web pages. If you've used the free standard EVE, you will know the simple
uncluttered user interface hides a powerful product. Well, EVE has now zoomed
to an even higher echelon of power and convenience.
There is only ONE thing that the Web Edition does more than the standard
EVE: export to SVG (there is also
import SVG, but it is to be treated as pre-alpha at this stage).
SVG (Scalable Vector Graphics) is the new international open standard for
vector graphics on the Web. Vector graphics has major advantages compared
with GIF and JPG bitmap images, such as small file size and scalability
without any loss of quality.
However, it goes a lot further than that -- a vector image stores each shape
or element as a mathematical formula, so each element can be individually
edited. This means that on a web page, an individual element in a SVG graphic
can animate or be a hot-spot for sound or hyperlink to another web page. In
fact, SVG competes with Macromedia Flash, a proprietary standard.
An SVG file is a text file, just like HTML -- and you web page developers
know the advantage of being able to go down to the HTML code level and tweak
the code if your WYSIWYG HTML editor doesn't do quite the right thing. Note
also that SVG files can be compressed and will have extension .svgz, and can
still be opened directly by an SVG viewer. I've seen examples of graphics in
GIF being say 60K and only 1K in SVG.
Okay, the important question -- can SVG be viewed in
any Web browser, on any operating system?
Answer -- yes. The free Adobe SVG Viewer is the main choice for Internet
Explorer and Netscape on Windows, Macintosh, Linux and Solaris platforms.
There will soon be native (inbuilt) support for SVG in
Netscape/Mozilla/K-Meleon and Konquer browsers, thus not requiring a
third-party plugin. Corel has a new viewer, not yet as fully-featured as
the Adobe viewer.
The second most important question -- is SVG a real
standard, that will be adopted everywhere?
Answer -- yes. Go to the proposers of the standard, the World Wide Web
Consortium (W3C), at http://www.w3.org/
(not now, look at my page first!)
The third most important question -- how can I
create SVG graphic images?
Answer -- There are various editors out there. Two of the main
heavyweight commercial products are Adobe Illustrator 9 and Corel Draw
10. There are some shareware products, such as Mayura Draw. EVE comes in
as the tiniest, simplest and cheapest contender. Note also that MS Office
version 11 will have SVG import and export for Visio.
This fourth question is also an important issue --
can I insert SVG graphics into ordinary applications?
We're talking about off the web here. Answer -- yes, you can, if the
application supports insertion of "objects". With MS Word, you go to the
menu "Insert/Object.../Create from file..." to insert an SVG graphic into
a document. Adobe SVG Viewer must be installed. Also, an increasing
number of applications will import SVG.
For the SVG newbies -- how can I most easily learn
about SVG code?
EVE has a feature that makes learning about the code an absolute dream.
In the 100% GUI environment of EVE, you can view SVG code in realtime and
even add your own SVG code directly, simultaneously while working on the
diagram. You can find this described in the online EVE WE User Manual,
section Realtime SVG
code generation and customisation.
The ability to customise the SVG code is also a great boon for skilled
SVG coders.
Creating SVG graphics with EVE is so simple. What you see on an EVE
diagram can become an SVG graphic on a Web page. It's that simple, but you
really do need to get the visual impact of actually seeing an EVE-created SVG
graphic. There is one immediately below, but you won't see it until you
download the Adobe SVG Viewer. Go ahead and do it, as it's not just my page
that has SVG graphics on it ...
Click on this button to download the
SVG Viewer:
(approx. 2.3M)
Note that you may already have it, as Adobe now bundle the SVG Viewer with
their Acrobat PDF Viewer -- which means that the SVG viewer is proliferating
-- I read somewhere it's on 160 million PCs and going rapidly up.
After installation, come back to this page and press the browser's
"refresh" button. Then, boggle your eyes at this...
Just about everything that you can do in EVE exports to SVG. The above SVG
graphic shows various shapes, text, bitmaps, animation, and hyperlink. Text
has automatic wordwrap, can be rotated. Any element can animate. The WWW and
text-file link activators all work in SVG. For example, the face with the
goggling eyes is a hyperlink to another web page -- hyperlinks don't have to
be bitmaps incidentally, as the link activator can attach to any element.
The Web Edition of EVE is so simple to use, yet so incredibly powerful and
useful. Want her? To get access to EVE WE, I would like a small token of
support. It'll cost you just $10. Yes, that's all -- I just want a gesture of
support from my users, to help with Internet and phone costs, OS upgrades
etc.
$10!!!
EVE WE is now free!
See details at top of this page
Examples, etc
For your further amusement, here are some interesting examples. If you're
still not convinced about the EVE/SVG combo, I suggest look through these
examples -- they are quite dramatic evidence of the advantages of both EVE
and SVG.
Animation and embedded bitmap:
Here we have my example from above, converted to animate4.gif (6,010 bytes). GZIPping my SVG file
gives animate4.svgz plus the separate small
face bitmap animate41.gif (1,020 + 1,852
bytes) -- and of course the 6,010-byte animate4.gif GIF file doesn't have
the animation nor hyperlink. The GIF file is 256 color, LZW compression.
It is interesting to compare these file sizes with the original .EVE
file, svgdemo4.eve (3,371
bytes).
-- a point of clarification here: the small face bitmap is inside the EVE
database, so part of svgdemo4.eve, but when exported to SVG it is
separated, hence there are two files. Thus the total size for the SVG
files is 1,020 + 1,852 = 2,872 bytes.
Enormous difference in file size:
Here we have shapes.gif (26K) and shapes.svg (1,220 bytes) -- and the SVG file isn't
even compressed! -- as a .svgz file it becomes only 685 bytes! Note the
GIF file is compressed with the usual LZW compression. (My apologies to
the site I got these off -- I forgot where I got them, but will put a
link back to you when I find out -- I also notice that the pictures are
slightly different, but that is easy to fix with a bit of editing of the
SVG file -- which I haven't done).
Incredible advantages for detailed line drawings:
For any kind of technical or organisational drawings, you can reduce file
sizes enormously by having them as SVG files. For example, I exported one
of Jorgen Carlsen's electrical drawings from EVE, via the clipboard as a
monochrome gif, seqdiag2.gif (6,829 bytes) and
as an SVG file, seqdiag2.svgz (1,285 bytes).
They show the same information, but look at the difference in file size!
This was one of Jorgen's early drawings, and does need to be tidied up,
but it serves the purpose here.
-- now, there's something you've just got to play with. If you
have the seqdiag2.svgz appearing in your web browser, right-click
somewhere inside the graphic, and choose "Zoom in" -- amazing, the place
you clicked on gets enlarged. This is very interesting, because it means
that you could have a very detailed diagram and zoom in at any part of it
to see details.
-- notice also, the right-click offers a text-find feature. Neat hey!
-- right-click to popup help -- see how you can scroll/pan the image.
-- is anyone game to design something to demonstrate this zooming and
text-find? Maybe a map of a city? Remember, with EVE you can construct an
enormous diagram, then export it as an SVG at any display-size desired --
however we would have to experiment with what size SVG file causes the
Adobe SVG Viewer to choke.
Documentation for a user manual:
Look no further than my own EVE User Manual. This SVG file (24-bit color)
is 2,658 bytes (created in EVE of course), while the equivalent GIF
(8-bit color) is 16,763 bytes (that's one-sixth the size!!!)...
Outside downloads:
Win-gz, for converting .SVG files to .SVGZ compressed files, that can
be directly read by the Adobe SVG Viewer. Win-gz is freeware and the
author's site is: http://home.hiwaay.net/~crispen/src.
(Note, it outputs to .svg.gz and you have to rename to .svgz).
More SVG information on GOOSEE.COM site:
The WE extension to the EVE User Manual
documents features of EVE Web Edition and is regularly updated as more
features get added. Also, look at this page if you have any difficulty
with installing the Adobe SVG Viewer for your web browser.
I have a handy SVG Links
Page. A great jumping-off spot to learn more and get
involved with the SVG community.
What am I planning for the future of EVE? Your one-year of free upgrades
will get you in on this. Basically, I will be incrementally adding new useful
features, aiming to cover more of the SVG specification. No promises
regarding any schedule -- I tend to work in bursts of creativity, in between
periods of torpidity.